So, it's been a minute since we last talked like this, huh? How's everyone been? Personally, I've been going through it - which isn't too far from the norm, to be honest. But before I get too heavy into the personal side of this update, let me give you some insight into my creative works. I'm actually somewhat happy with the progress I've been making on the YouTube end of things. As of writing this (and probably posting - I can't imagine this won't go up the same day), I have finished editing Bradical's Basket - the Easter event on the channel (be nice). Originally streamed over on Twitch, I've been slowly editing and uploading the videos over the past couple of months. As is the usual, life event happened that kept me from working as hard and often on it as I wanted. Outside of that I've managed to consistently release at least one video per week. Currently, I've been working through our playthrough of Deltarune Chapter 5 and RPG Sun...
Let me take you back to the year 2008 where Sony Interactive was taking the stage at E3 (Rest in Peace). Towards the end of the press conference, host Jack Tretton gives us the “one final thing” moment. Big claims of a massive multiplayer game that was unlike anything else and in many respects, he was not underselling it. An action game that would push the envelope of what was possible in the current play space. He then welcomes Andy Beaudoin of Zipper Interactive (also rest in peace… to Zipper, I’m sure Andy is alive and well) to talk about MAG: Massive Action Game. Big claims were made of 256 live players in a squad based first person shooter. It wouldn’t be until the following year at E3 2009 that we would see this game in action. Andy would once again take the stage and show us a “live” match with a team of devs and testers. And it was incredible. Early the following year the game was released and I was stoked to get my hands on it. I can’t recall if I got my Playstation 3 for...